ABOUT OOOii [OPEN INTERFACE]

The goal is simple: The spectacle must be epic, the inspiration must be unrivaled, the technology must be solid and the experience must be enlightening.

For the past fourteen years, OOOii has specialized in future technology design and information visualization for the Hollywood feature film industry. Featured work includes; Minority Report, Star Trek, The Island, Fast and Furious, Déjà Vu, MI:3, Mr. and Mrs. Smith, and Enemy of the State. Our passion is designing and developing visual effects sequences made from data. What makes us unique is that we deploy a significant portion of our designs as real-time installations utilizing a hybrid framework, which is a mashup of VFX, VR, interactive and gaming technologies.

Our current projects involve bringing cinematic information visualization out of the theatre and into the world using spatial augmented reality techniques for deploying in-situ information and branding.

Acting as a full service production company for our content, we hope to encourage inspiration. Our typical list of services in our project development are:

  • PROJECT EVALUATION - technology requirements report • cost analysis report • feasibility study
  • CREATIVE DEVELOPMENT - brainstorming • research / creative landscape presentation • creative concept design
  • PRODUCTION MANAGEMENT - budgeting • scheduling • coordination • permits
  • ASSET CREATION - hardware fabrication • software development • animation of cg assets • production of live action assets
  • PRODUCT INTEGRATION - installation engineering • integration management • on-site support / operation

EXECUTIVE TEAM

KENT DEMAINE

Creative Director

As one of the world’s leading future technology visionaries, Kent has been responsible for designing some of the most memorable film technology sequences of the past decade. Many of Kent’s concepts have inspired new products that are just now being brought to market. Over his seventeen year career, Kent’s designs have been featured in over fifty Hollywood feature films; most notably, Minority Report, Star Trek, MI:3, The Island, Déjà Vu, Fast and Furious, Mr. & Mrs. Smith, The Italian Job, Click, and Enemy of the State. He is an award winning VFX supervisor for commercial clients such as Apple, Porsche, Mini Cooper, Honda, Jaguar, GM, Toyota, Coors Light, Bud Light, Budweiser, Sony, JCPenney, and Northrop Grumman. Kent has also designed award winning main title sequences including the currently airing CSI:NY titles. Kent began his career in the camera department rising to the ranks of Cinematographer for two independent films and remains an accomplished photographer. Kent has been asked to participate in multiple think tanks representing a wide range of industries such as the Central Intelligence Agency, Microsoft Research, 5D Immersive Conference and the See Information Visualization Conference. Prior to the film industry, Kent worked for Accenture as a Sr. Consultant responsible for large information systems design/implementation for clients such as Pacific Bell, Department of Defense and MCI. Kent received his BS in Computer Science with a minor in Math from the University of Virginia.

Kent Demaine - oooii.us

DAVE AUGUST

Interactive Creative Director

As the architect of OOOii’s next generation strategies, Dave August brings to OOOii a wide range of multidisciplinary experience across a breadth of industries including: film, entertainment, advertising, art, interactivity, and software development. Being considered a leading designer/developer in the interactive community, Dave has been published and has been invited to speak for companies including Adobe Systems. He is currently working closely with Adobe in their pre-release programs. His time with Warner Bros Studios led to an overhaul of their marketing technologies and raised the bar of their design capabilities for prestigious properties at multiple studios including Superman Returns and X-Men 3. This innovation continued throughout many other production projects on hit films and television shows such as Live Free or Die Hard, Oceans 13, Star Trek, Fast and Furious, Bones, House MD, and Terminator: The Sarah Connor Chronicles. He has also worked with many companies developing a wide range of products such as human interaction computer vision technologies, advanced graphics design tools, enterprise software, interactive consumer products, and games. Dave has a dual education in art and technology from Rensselaer (RPI) and the University of the Arts London. His experience and expertise allows OOOii to meet the complex challenges in the ever-expanding digital space of film and advertising.

Dave August - oooii.us

ANTONY ARCIUOLO

Principle Systems Architect

Antony received a BS in Computer Science from Trinity College, Hartford, CT in 1999. Since then he has worked in realtime graphic systems for companies large and small including 3DO, Intrinsic Graphics, Vicarious Visions/Activision, Intel and OOOii Realtime. Focused mainly on multi-core processing, data optimization, large-scale world streaming, and crossplatform design, he has developed technology for DX7, DX8, DX9, DX10, OpenGL, Xbox, PS2, PSP, Gamecube, Xbox360, PS3, Wii, and others, including Intel's Larrabee for video games, military simulations, and scientific visualization. Antony has shipped seven video game titles directly and scores more in a centralized tech/engine support role for the North American market as well as Europe and Japan. Currently in his role as Principle Systems Architect at OOOii, Antony is developing realtime technologies and pipelines to enable Hollywood aesthetics with game industry interactivity.

Antony Arciulo - oooii.us

ANDREW LUBY

Programmer

Andrew graduated from the University of California Riverside with a BS in Computer Science in 2005. He worked as a Build Engineer at Electronic Arts Los Angeles where he shipped The Battle for Middle-Earth II and Command and Conquer 3. At Electronic Arts, Andrew developed a distributed rolling build system to minimize downtime of a large team, provided Perforce administration and developed tools to improve productivity. After EA, Andrew worked as a programmer at Point of View working with the Unreal Engine 3. During his time at Point of View, he focused on gameplay programming, engine development, animation blending, and scripting support. Andrew is currently employed with OOOii where he programs immersion technologies for products used in interactive advertising and Hollywood films.

Andrew Luby - oooii.us

Jake Simpson

Lead Tools Engineer

Jake Simpson has been involved in making interactive entertainment for the past 25 years. From video games, to books and movies, he's been on the cutting edge of development of the interactive experience. Starting out making video games for the UK home grown computers, the Spectrum, Amstrad and Commodore 64, he graduated to making Arcade games for Midways golden years in the early 90's - being involved with such seminal games as Mortal Kombat, NBA Jam, WWF Wrestlemania and Revolution X. From there he moved over to PC based First and Third person shooters for Raven Software, based in Madison Wisc. While there, Jake worked on more well known games, such as Heretic II, Soldier of Fortune I & II, Star Trek : Elite Force and Jedi Knight II. Moving on from there, Jake went to EA to a pivotal part of the team developing the acclaimed sequel to The Sims, Sims II. Pausing only to be involved in The Simpsons, Jake moved again to be involved in developing Linden Labs Second Life. From there, Jake switched tracks and moved into Motion Capture Movie Making, working for Bob Zemekis on A Christmas Carol and Mars Needs Moms (due to be released in 2011). Currently Jake is developing real time On set CGI technologies for ooo-ii, the computer VFX house in Hollywood.

CLIENTS